Tappy Trails
A downloadable game
Prototype for a procedural generated runner, upgrader style game. Player choose tetromino style shapes to place on the field, creating more path with the character will automatically navigate.
Levels are constructed from Layered Procedural Noise with designer configured stamps for path pieces, collectables, boosts and collectables. Core loop; explore a setting (Pine Forest) to find landmarks (blue cubes) and collect coins to unlock more player costumes and parts (hats and backpacks), and eventually unlock new settings to explore.
Status | Prototype |
Author | Steve Halliwell |
Download
Download
Tappy Trails_v0.1.0.zip 28 MB